Screen_shot_2012-05-01_at_11.01.22_AM.png

Overview


In this session, participants will PLAY the TPACK game.

Participants will:
  • Understand and apply basic concepts associated with technological, pedagogical and content knowledge (TPACK).

I. Ready!

Here is an overview TPACK game:
  1. At your table you will find 3 containers with slips of paper already filled in. In one container (labeled "C"), the slips of paper list different basic content area (SS, SCI, ENG I, MA, etc). In the second container (labeled "T"), the slips of paper list different technologies (blogs, wikis, docs, etc). In the third container (labled "P"), the slips of paper list pedagogical strategies (collaborative learning, PBL, differentiation).
  2. We invite you to add you own SPECIFIC technologies (e.g., Moodle) that you have at their district or school and/or pedagogical approaches adopted your school level (Marzano, TQM. etc) to the appropriate labeled containers using the markers and blank slips of paper available on your table.
  3. In the first round, each table would draw from 2 containers and brainstorm ways to fill in the third, missing item that would be an EFFECTIVE approach to support student learning.
  4. In a second round, participants draw from all 3 containers and brainstorm a lesson with all 3 TPACK components.
  5. We invite you to record your “successful” ideas in your TPACK Game Recording Space on the wiki page with your table number listed below.

II. Set!

I will demonstrate how to play both versions of the TPACK game.


III. Go!

At your table, after adding any personalized slips of paper to the appropriate containers, please begin the first round of the TPACK game. I will be around to provide support. I will also let you know when to start round 2 of the TPACK game.

Phase I
  • Add you own SPECIFIC technologies (e.g., Moodle) that you have at their district or school and/or pedagogical approaches adopted your school level (Marzano, TQM. etc) to the appropriate labeled containers using the markers and blank slips of paper available on your table.

Phase II

  • In the first round, each table would draw from 2 containers and brainstorm ways to fill in the third, missing item that would be an EFFECTIVE approach to support student learning. Repeat this round as many times as you can in the time allowed.

Phase III

  • In a second round, participants draw from all 3 containers and brainstorm a lesson with all 3 TPACK components. Repeat this round as many times as you can in the time allowed.

IV. Finish Line!

Review highlights of group thinking at as you played the TPACK Game


References

Richardson, K. W. (2010). external image pdf.png TPACK game on.pdf. Learning & Leading with Technology, 37(8), 34-35.